RUST METRICSFlight deck · live data
Data live Servers11,869 Players85,654 Populated3,976 Fresh wipes 3 h170 Scan5 min
‹ All servers149.202.81.2:28023
Offline Full Queue Fresh wipe Wipe due No query

Dogmeat

Offline 149.202.81.2:28023 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,388top 70%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 09:02 UTC14d ago 2 – running 1
Mon 12 Oct, 10:08 UTC15d ago 1 – 1 days 0
Thu 8 Oct, 11:45 UTC19d ago 1 halved by day 1 3.9 days 1
Sun 4 Oct, 14:07 UTC23d ago 1 held half 3.9 days 0
Sun 4 Oct, 06:09 UTC23d ago 1 – 0.3 days 0
Sat 19 Sep, 13:56 UTC38d ago 1 halved by day 1 14.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Dogmeat?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 33 hours. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Dogmeat follow?

No next wipe can be predicted for Dogmeat, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 11 hours ago the current world was made.

Tags

How should you read the tags on Dogmeat?

Tags published by Dogmeat, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Dogmeat appear in Rust Metrics lists and filters?

On Rust Metrics, Dogmeat sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Dogmeat hold among Rust servers?

Player hours over seven days put Dogmeat at #15,388, in the top 70% of all ranked servers.

How full does Dogmeat get?

Dogmeat is not responding; status offline, last seen 6 days 3 hours ago. Check: player average. 0 over the last seven days.

Operator and location

What location is Dogmeat hosted in?

No region comes from Dogmeat. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 149.202.81.2:28023.

What Rust version is Dogmeat on?

Reading: Dogmeat, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Dogmeat, and is it online?

Dogmeat reports offline. The last reading came 6 days 3 hours ago. Uptime for the last 7 full days: 42 of 168 hours, or 25%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Dogmeat?

No gather rate appears in the name: Dogmeat. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Dogmeat?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on Dogmeat. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Dogmeat?

To join: start Rust, press F1 and type client.connect 149.202.81.2:28023. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/sARGvnJeVa.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.