BeamedPrivate
Online 149.202.64.146:5005 checked 53m ago
Server instruments
last reading Wed 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 108,984–111,641 · memory 4,317 MBUptime
5 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:03 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 17:16 UTC15d ago | 4 | halved by day 4 | 9.2 days | 1 |
| Mon 12 Oct, 17:27 UTC16d ago | 3 | – | 1 days | 0 |
| Sun 11 Oct, 00:36 UTC17d ago | 3 | – | 1.7 days | 2 |
| Sat 10 Oct, 01:38 UTC18d ago | 2 | – | 1 days | 1 |
| Wed 7 Oct, 22:33 UTC20d ago | 2 | held half | 2.1 days | 0 |
| Fri 2 Oct, 23:19 UTC25d ago | 1 | held half | 5 days | 1 |
| Thu 1 Oct, 22:52 UTC FW26d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 18:05 UTC40d ago | 2 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on BeamedPrivate when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 4 when it didn't.
What wipe timing does BeamedPrivate follow?
No next wipe can be predicted for BeamedPrivate, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 20 hours ago.
Tags
Which tags does BeamedPrivate carry, and what do they mean?
Tags published by BeamedPrivate, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp69 (Max players): Slots: 69; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does BeamedPrivate appear in Rust Metrics lists and filters?
These Rust Metrics lists carry BeamedPrivate: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does BeamedPrivate sit in the rankings?
Ranking for BeamedPrivate: #6,074 on seven-day player hours, top 27% of all ranked servers.
How full does BeamedPrivate get?
0 of 69 slots are filled on BeamedPrivate right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 20:00 UTC, averaging 2 players at that hour.
Server details
What location is BeamedPrivate hosted in?
No region tag on BeamedPrivate. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 149.202.64.146:5005.
What Rust version is BeamedPrivate on?
Reading: BeamedPrivate, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on BeamedPrivate within range?
Check: fps. Average 93 server fps over the last 48 hours, low of 22. Within range. Reading: 111,641 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,789 MB. Expect lag when fps falls and entities climb.
Is BeamedPrivate up, and how often does it stay up?
BeamedPrivate reports online. Status: normal. Reading: uptime. About 5 days 19 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on BeamedPrivate?
Check: gather rate. The name BeamedPrivate does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on BeamedPrivate?
From seed 85484, the game generates the procedural map on BeamedPrivate. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto BeamedPrivate?
To join: start Rust, press F1 and type client.connect 149.202.64.146:5005. Or press Launch Rust here and Steam opens the game and connects you. https://guavahost.com/ is where its website sits.