Reid REC
Offline 149.19.21.17:28025 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 46/225
- 35/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Reid REC follow?
The rhythm of Reid REC's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 19 hours ago the current world was made.
Lists and filters
Which tags does Reid REC carry, and what do they mean?
Tags published by Reid REC, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Reid REC appear in Rust Metrics lists and filters?
On Rust Metrics, Reid REC sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Reid REC sit in the rankings?
Player hours over seven days put Reid REC at #16,949, in the top 72% of all ranked servers.
What player count does Reid REC carry?
Reid REC is not responding; status offline, last seen 31 days 16 hours ago.
Operator and location
Where does Reid REC sit?
Reading: location. Reid REC gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 149.19.21.17:28025.
What Rust version is Reid REC on?
Rust network protocol 2633 and build 165217 on Windows is the build Reid REC runs. To get in, your game needs the same protocol; Steam applies the update.
Is Reid REC up, and how often does it stay up?
Reid REC reports offline. The last reading came 31 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Map and rules
How is Reid REC configured, and what rules are in force?
Check: gather rate. The name Reid REC does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is Reid REC on?
The game generates a procedural map for Reid REC.
Join
What do you do to join Reid REC?
Press F1 in Rust and enter client.connect 149.19.21.17:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.