Creative / Build
Offline 149.19.21.17:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/101
- 0/25
- 50/999
- 68/999
- 85/150
- 4/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Creative / Build follow?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 32 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on Creative / Build?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Creative / Build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Creative / Build appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #15,546, in the top 66% of all ranked servers.
What is the population on Creative / Build?
Creative / Build is not responding; status offline, last seen 32 days 1 hours ago.
Operator and location
Which location does Creative / Build run from?
No region comes from Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 149.19.21.17:28015.
What Rust version is Creative / Build on?
Reading: Creative / Build, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Creative / Build, and is it online?
Reading: offline. Creative / Build last answered 32 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Creative / Build?
No gather rate appears in the name: Creative / Build. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Creative / Build?
The game generates a procedural map for Creative / Build.
How to join
How do you connect to Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 149.19.21.17:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.