RUST METRICSFlight deck · live data
Data live Servers11,757 Players64,357 Populated3,442 Fresh wipes 3 h196 Scan5 min
‹ All servers148.251.232.50:28020
Online Full Queue Fresh wipe Wipe due No query

Pine Hosting - Rust Server

Online EU 148.251.232.50:28020 checked 9m ago

biweekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 62,420 ×1000

Entities

48 h range 53,516–63,060 · memory 2,617 MB
1239 ET SINCE RESTART 15:00

Uptime

15 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#13,866top 62% · #2453 in EU
Last wipe7d agobiweekly schedule
Next wipe6d 7hWed 4 Nov, 19:02 UTC
Memory2,617MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

0246812:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 19:02 UTC, in 6d 7h. Its biweekly schedule tag · low confidence

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. WPT 1Wed 4 Nov, 19:02 UTC6d 7h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
  3. WPT 3Wed 18 Nov, 19:02 UTC20d 7h
  4. WPT 4Wed 2 Dec, 19:02 UTC34d 7h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 7hFW

The first 48 hours of its last wipes

Wed 21 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 19:02 UTC7d ago 1 – running 1
Sun 4 Oct, 15:58 UTC24d ago 1 halved by day 1 17.1 days 1
Thu 1 Oct, 19:06 UTC FW27d ago 1 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Pine Hosting - Rust Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't.

When does Pine Hosting - Rust Server wipe?

Its tag guides the prediction: too few of Pine Hosting - Rust Server's wipes are on record to confirm its schedule. Due on Wednesday 4 November at 19:02 UTC is its next wipe. The world it runs now was made 7 days 16 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on Pine Hosting - Rust Server?

Tags published by Pine Hosting - Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^i (Battlefield): Kits and high rates feed fast PvP here; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Pine Hosting - Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Pine Hosting - Rust Server: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does Pine Hosting - Rust Server hold among Rust servers?

Player hours over the last seven days put Pine Hosting - Rust Server at #13,866, #2,453 in Europe, in the top 62% of all ranked servers.

How full does Pine Hosting - Rust Server get?

0 of 50 slots are filled on Pine Hosting - Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Which location does Pine Hosting - Rust Server run from?

Pine Hosting - Rust Server gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 148.251.232.50:28020.

What Rust version is Pine Hosting - Rust Server on?

Reading: Pine Hosting - Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Pine Hosting - Rust Server perform?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 63,060. Buildings, deployables and all else included. Memory peak: 2,663 MB. Expect lag when fps falls and entities climb.

Is Pine Hosting - Rust Server up, and how often does it stay up?

Pine Hosting - Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Pine Hosting - Rust Server configured, and what rules are in force?

No gather rate appears in the name: Pine Hosting - Rust Server. 8 players per group, the default value. The mode is battlefield. Note the following: kits and high rates drive fast PvP. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Pine Hosting - Rust Server?

Size 3,500 and seed 2102685517: the game generates the procedural map on Pine Hosting - Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: YOU NEED TO SEE THIS!.

How to join

How do you connect to Pine Hosting - Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 148.251.232.50:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^i,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^i
Battlefield Kits and high rates feed fast PvP here.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.