Dymouxland [BUILD / CREATIVE]
Online EU 148.251.177.248:28025 checked 10m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 31 · below 20 is lag, below 10 is badEntities
48 h range 91,918–94,945 · memory 2,776 MBUptime
2 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:29 UTC15d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/50
- 3/200
- 3/100
- 2/100
- 2/200
- 3/20
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Dymouxland [BUILD / CREATIVE]?
At their busiest, its recent wipes drew 3 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Dymouxland [BUILD / CREATIVE] follow?
With the force wipe, once a month, Dymouxland [BUILD / CREATIVE] wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days 21 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on Dymouxland [BUILD / CREATIVE]?
Tags published by Dymouxland [BUILD / CREATIVE], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts10 (Group limit): You may team up with at most 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dymouxland [BUILD / CREATIVE] appear in Rust Metrics lists and filters?
On Rust Metrics, Dymouxland [BUILD / CREATIVE] sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers, Rust creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Dymouxland [BUILD / CREATIVE] hold among Rust servers?
Top 16% of all ranked servers: Dymouxland [BUILD / CREATIVE] takes #3,601 on seven-day player hours and #1,335 in Europe.
What player count does Dymouxland [BUILD / CREATIVE] carry?
Current headcount on Dymouxland [BUILD / CREATIVE]: 1 players, 50 slots available. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 21:00 UTC, averaging 5 players at that hour.
Server details
Which location does Dymouxland [BUILD / CREATIVE] run from?
Reading: location. The EU tag puts Dymouxland [BUILD / CREATIVE] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 148.251.177.248:28025.
What Rust version is Dymouxland [BUILD / CREATIVE] on?
Rust network protocol 2635 and build 168909 on Linux is the build Dymouxland [BUILD / CREATIVE] runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Dymouxland [BUILD / CREATIVE] perform?
Check: fps. Average 59 server fps over the last 48 hours, low of 31. Within range. Check: entities. The peak was 94,945, counting buildings, deployables and the rest of the world. Reading: 3,014 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Dymouxland [BUILD / CREATIVE], and is it online?
Dymouxland [BUILD / CREATIVE] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Settings and map
How is Dymouxland [BUILD / CREATIVE] configured, and what rules are in force?
Reading the name gives no gather rate for Dymouxland [BUILD / CREATIVE]. Check: group limit. Up to 10 players. The mode is build & creative. Note the following: a build sandbox with no gathering. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Dymouxland [BUILD / CREATIVE]?
From seed 1278823929, the game generates the procedural map on Dymouxland [BUILD / CREATIVE]. Its size is 3,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Dymouxland [BUILD / CREATIVE]?
To join: start Rust, press F1 and type client.connect 148.251.177.248:28025. Or press Launch Rust here and Steam opens the game and connects you.
