Oxide Plugin Development
Offline 148.227.67.178:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 98/500
- 123/100
- 101/225
- 87/700
- 29/200
- 21/1000
Quick answers
from the figures on this pageWipe schedule
When does Oxide Plugin Development wipe?
Its rhythm cannot be told from the wipes of Oxide Plugin Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 53 days 16 hours ago.
Tags
How should you read the tags on Oxide Plugin Development?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Oxide Plugin Development. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Oxide Plugin Development?
On Rust Metrics, Oxide Plugin Development sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What player count does Oxide Plugin Development carry?
Oxide Plugin Development is not responding; status offline, last seen 45 days 14 hours ago.
Operator and location
What location is Oxide Plugin Development hosted in?
No region tag on Oxide Plugin Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 148.227.67.178:28015.
What Rust version is Oxide Plugin Development on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by Oxide Plugin Development. Matching protocol is required to join. Let Steam update your game.
Is Oxide Plugin Development up, and how often does it stay up?
Check: connection. Oxide Plugin Development is offline at this moment. Last contact was 45 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Oxide Plugin Development configured, and what rules are in force?
No gather rate appears in the name: Oxide Plugin Development. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Oxide Plugin Development?
Check: join. Open Rust, press F1, then enter client.connect 148.227.67.178:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.