Oxide Plugin Development
Offline 148.227.67.113:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 14:01 UTC45d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 134/100
- 70/225
- 20/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
What happens on Oxide Plugin Development when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Oxide Plugin Development follow?
To tell the rhythm of Oxide Plugin Development, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 16 hours ago.
Tag meanings
How should you read the tags on Oxide Plugin Development?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Oxide Plugin Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Oxide Plugin Development appear in Rust Metrics lists and filters?
On Rust Metrics, Oxide Plugin Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Oxide Plugin Development sit in the rankings?
Player hours over seven days put Oxide Plugin Development at #15,485, in the top – of all ranked servers.
What is the population on Oxide Plugin Development?
Status for Oxide Plugin Development: offline. Last seen 41 days 22 hours ago.
Server
What location is Oxide Plugin Development hosted in?
No region comes from Oxide Plugin Development. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 148.227.67.113:28015.
What Rust version is Oxide Plugin Development on?
Reading: Oxide Plugin Development, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Oxide Plugin Development, and is it online now?
Check: connection. Oxide Plugin Development is offline at this moment. Last contact was 41 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Oxide Plugin Development?
Check: gather rate. The name Oxide Plugin Development does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Connection
How can you get onto Oxide Plugin Development?
To join: start Rust, press F1 and type client.connect 148.227.67.113:28015. Or press Launch Rust here and Steam opens the game and connects you.