Oxide Plugin Development
Offline 148.227.115.191:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 123/100
- 43/225
- 11/700
- 38/700
- 45/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Oxide Plugin Development follow?
Its rhythm cannot be told from the wipes of Oxide Plugin Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 10 hours ago.
Lists and filters
Which tags does Oxide Plugin Development carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin from Oxide Plugin Development. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Oxide Plugin Development?
Rust Metrics lists featuring Oxide Plugin Development: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Oxide Plugin Development sit in the rankings?
Player hours over seven days put Oxide Plugin Development at #15,993, in the top 71% of all ranked servers.
How full does Oxide Plugin Development get?
Status for Oxide Plugin Development: offline. Last seen 25 days 21 hours ago.
Server details
What location is Oxide Plugin Development hosted in?
No region comes from Oxide Plugin Development. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 148.227.115.191:28015.
What Rust version is Oxide Plugin Development on?
Reading: Oxide Plugin Development, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Oxide Plugin Development, and is it online now?
Reading: offline. Oxide Plugin Development last answered 25 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
What settings and rules apply on Oxide Plugin Development?
No gather rate appears in the name: Oxide Plugin Development. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join Oxide Plugin Development?
Press F1 in Rust and enter client.connect 148.227.115.191:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.