In Rust we trust
Offline 147.93.160.205:28915 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/500
- 123/100
- 192/225
- 67/700
- 12/200
- 17/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does In Rust we trust follow?
The rhythm of In Rust we trust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 50 days 13 hours ago.
Tags
Which tags does In Rust we trust carry, and what do they mean?
Tags published by In Rust we trust, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does In Rust we trust appear in Rust Metrics lists and filters?
On Rust Metrics, In Rust we trust sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does In Rust we trust sit in the rankings?
Ranking for In Rust we trust: #15,854 on seven-day player hours, top 72% of all ranked servers.
How full does In Rust we trust get?
Status for In Rust we trust: offline. Last seen 20 days 11 hours ago.
Server details
Where does In Rust we trust sit?
Reading: location. In Rust we trust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 147.93.160.205:28915.
What Rust version is In Rust we trust on?
Reading: In Rust we trust, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on In Rust we trust, and is it online?
Check: connection. In Rust we trust is offline at this moment. Last contact was 20 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is In Rust we trust configured, and what rules are in force?
No gather rate appears in the name: In Rust we trust. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
What map is In Rust we trust on?
Check: map. Procedural, size 1,500, seed 1700359132, generated by the game on In Rust we trust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join In Rust we trust?
To join: start Rust, press F1 and type client.connect 147.93.160.205:28915. Or press Launch Rust here and Steam opens the game and connects you.
