DinDin
Online 147.93.160.205:28515 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 77,380–79,932 · memory 2,541 MBUptime
5 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:59 UTC22d ago | 2 | – | running | 1 |
| Mon 28 Sep, 16:52 UTC30d ago | 1 | – | 7.8 days | 1 |
| Sun 27 Sep, 14:15 UTC31d ago | 1 | – | 1.1 days | 0 |
| Sun 27 Sep, 05:55 UTC31d ago | 1 | – | 0.3 days | 0 |
| Sat 26 Sep, 13:03 UTC32d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 485/525
- 309/350
- 152/350
- 222/400
- 90/200
- 161/225
Quick answers
from the figures on this pageWipe schedule
What happens on DinDin when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours.
How often does DinDin wipe, and when?
The only wipe for DinDin is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 22 days 3 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on DinDin?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Entry needs Rust's premium status from DinDin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DinDin?
Rust Metrics lists featuring DinDin: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does DinDin sit in the rankings?
Ranking for DinDin: #15,373 on seven-day player hours, top 69% of all ranked servers.
What is the population on DinDin?
Current headcount on DinDin: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Operator and location
Which location does DinDin run from?
Reading: location. DinDin gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 147.93.160.205:28515.
What Rust version is DinDin on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by DinDin. To get in, your game needs the same protocol; Steam applies the update.
How does DinDin perform?
Check: fps. Average 59 server fps over the last 48 hours, low of 42. Within range. Check: entities. The peak was 79,932, counting buildings, deployables and the rest of the world. Memory peak: 2,825 MB. What players call lag comes from low fps and an entity count on the rise.
Is DinDin up, and how often does it stay up?
Reading: online. DinDin answers right now. By its reported uptime, the last restart was roughly 5 days 21 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Map and rules
What rules does DinDin enforce, and what are its settings?
Reading the name gives no gather rate for DinDin. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Entry needs Rust's premium status. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DinDin?
Size 3,700 and seed 2082846974: the game generates the procedural map on DinDin from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join DinDin?
To join: start Rust, press F1 and type client.connect 147.93.160.205:28515. Or press Launch Rust here and Steam opens the game and connects you. Entry needs Rust's premium status.
