TEST
Offline 147.45.78.218:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 10:25 UTC32d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 120/100
- 58/225
- 53/700
- 12/200
- 14/1000
Quick answers
from the figures on this pageWipe timing
What happens on TEST when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does TEST follow?
To tell the rhythm of TEST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 32 days 14 hours ago.
Lists and filters
How should you read the tags on TEST?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST?
On Rust Metrics, TEST sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Ranking for TEST: #14,811 on seven-day player hours, top 65% of all ranked servers.
What player count does TEST carry?
TEST is not responding; status offline, last seen 32 days 13 hours ago.
Operator and location
Where does TEST sit?
No region tag on TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 147.45.78.218:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by TEST. To get in, your game needs the same protocol; Steam applies the update.
Is TEST up, and how often does it stay up?
TEST reports offline. The last reading came 32 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 25 September 2026.
Map and rules
How is TEST configured, and what rules are in force?
Check: gather rate. The name TEST does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST?
The game generates a procedural map for TEST.
Join
What do you do to join TEST?
To join: start Rust, press F1 and type client.connect 147.45.78.218:28015. Or press Launch Rust here and Steam opens the game and connects you.