Test Server
Offline 147.45.170.79:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
3% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 133/100
- 179/225
- 126/700
- 15/200
- 54/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Test Server follow?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 36 days 19 hours ago.
Tags
How should you read the tags on Test Server?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Test Server hold among Rust servers?
Ranking for Test Server: #14,327 on seven-day player hours, top 62% of all ranked servers.
What is the population on Test Server?
Status for Test Server: offline. Last seen 36 days 16 hours ago.
Server details
Which location does Test Server run from?
No region comes from Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 147.45.170.79:28015.
What Rust version is Test Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Test Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test Server, and is it online?
Reading: offline. Test Server last answered 36 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What rules does Test Server enforce, and what are its settings?
No gather rate appears in the name: Test Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test Server?
The game generates a procedural map for Test Server.
Join
What do you do to join Test Server?
Press F1 in Rust and enter client.connect 147.45.170.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.