ServerTEST12
Offline 147.45.152.99:28015 checked 11h ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 132/100
- 99/225
- 32/200
- 88/700
- 28/1000
Quick answers
from the figures on this pageWipe schedule
How often does ServerTEST12 wipe, and when?
Its rhythm cannot be told from the wipes of ServerTEST12 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 8 hours ago the current world was made.
Lists and filters
Which tags does ServerTEST12 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from ServerTEST12. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ServerTEST12?
On Rust Metrics, ServerTEST12 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does ServerTEST12 hold among Rust servers?
Ranking for ServerTEST12: #5,295 on seven-day player hours, top 24% of all ranked servers.
How full does ServerTEST12 get?
ServerTEST12 is not responding; status offline, last seen 11 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 05:00 UTC, 1 players on average.
Server details
What location is ServerTEST12 hosted in?
No region tag on ServerTEST12. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 147.45.152.99:28015.
What Rust version is ServerTEST12 on?
Rust network protocol 2635 and build 168909 on Windows is the build ServerTEST12 runs. To get in, your game needs the same protocol; Steam applies the update.
Is ServerTEST12 up, and how often does it stay up?
Reading: offline. ServerTEST12 last answered 11 hours ago. Reading: 36% uptime over the last 4 full days. It was up 35 of 96 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Rules and settings
What settings and rules apply on ServerTEST12?
Check: gather rate. The name ServerTEST12 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Which map is live on ServerTEST12?
Check: map. Procedural, generated by the game, on ServerTEST12.
Join
How do you connect to ServerTEST12?
Check: join. Open Rust, press F1, then enter client.connect 147.45.152.99:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.