ServerTEST11
Offline 147.45.152.99:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:30 UTC26d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ServerTEST11?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does ServerTEST11 follow?
The rhythm of ServerTEST11's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 51 days 23 hours ago.
Lists and filters
Which tags does ServerTEST11 carry, and what do they mean?
Tags published by ServerTEST11, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ServerTEST11?
These Rust Metrics lists carry ServerTEST11: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does ServerTEST11 sit in the rankings?
Player hours over seven days put ServerTEST11 at #12,237, in the top 55% of all ranked servers.
How full does ServerTEST11 get?
ServerTEST11 is not responding; status offline, last seen 6 days 4 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Which location does ServerTEST11 run from?
No region tag on ServerTEST11. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 147.45.152.99:28015.
What Rust version is ServerTEST11 on?
Reading: ServerTEST11, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is ServerTEST11 up, and how often does it stay up?
Reading: offline. ServerTEST11 last answered 6 days 4 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
How is ServerTEST11 configured, and what rules are in force?
Reading the name gives no gather rate for ServerTEST11. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
What map is ServerTEST11 on?
Check: map. Procedural, generated by the game, on ServerTEST11.
Connection
How can you get onto ServerTEST11?
Check: join. Open Rust, press F1, then enter client.connect 147.45.152.99:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.