Project | Pegasus
Offline 147.135.8.148:28019 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 132/100
- 32/225
- 23/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
When does Project | Pegasus wipe?
To tell the rhythm of Project | Pegasus, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 35 days 1 hours ago the current world was made.
Lists and filters
How should you read the tags on Project | Pegasus?
These are the tags Project | Pegasus publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Project | Pegasus appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Project | Pegasus: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Project | Pegasus sit in the rankings?
Player hours over seven days put Project | Pegasus at #15,586, in the top 71% of all ranked servers.
What player count does Project | Pegasus carry?
Reading for Project | Pegasus: offline at this moment; last seen 35 days 1 hours ago.
Server
Where does Project | Pegasus sit?
No region tag on Project | Pegasus. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 147.135.8.148:28019.
What Rust version is Project | Pegasus on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Project | Pegasus. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Project | Pegasus, and is it online?
Project | Pegasus reports offline. The last reading came 35 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 September 2026.
Settings and map
What rules does Project | Pegasus enforce, and what are its settings?
Check: gather rate. The name Project | Pegasus does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Project | Pegasus?
The game generates a procedural map for Project | Pegasus.
How to join
How can you get onto Project | Pegasus?
Check: join. Open Rust, press F1, then enter client.connect 147.135.8.148:28019. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.