RUST METRICSFlight deck · live data
Data live Servers11,890 Players103,751 Populated3,994 Fresh wipes 3 h411 Scan5 min
‹ All servers146.70.82.20:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_210_DevBlog

Offline 146.70.82.20:28015 checked 5d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#13,048top 58%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Server_210_DevBlog wipe?

Its rhythm cannot be told from the wipes of Server_210_DevBlog on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 3 hours ago.

Lists and filters

How should you read the tags on Server_210_DevBlog?

These are the tags Server_210_DevBlog publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2201 (Protocol): Your game must run protocol 2201 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; hd910d3d2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Server_210_DevBlog?

On Rust Metrics, Server_210_DevBlog sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Player count

Where does Server_210_DevBlog sit in the rankings?

Ranking for Server_210_DevBlog: #13,048 on seven-day player hours, top 58% of all ranked servers.

How full does Server_210_DevBlog get?

Server_210_DevBlog is not responding; status offline, last seen 5 days 22 hours ago. Seven-day check: 1 players on average. Peak reading: 2.

Server details

Where does Server_210_DevBlog sit?

Reading: location. Server_210_DevBlog gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 146.70.82.20:28015.

What Rust version is Server_210_DevBlog on?

Rust network protocol 2201 on Windows is the build Server_210_DevBlog runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Server_210_DevBlog, and is it online?

Check: connection. Server_210_DevBlog is offline at this moment. Last contact was 5 days 22 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Map and rules

What settings and rules apply on Server_210_DevBlog?

Check: gather rate. The name Server_210_DevBlog does not state one. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.

Which map is live on Server_210_DevBlog?

Check: map. Procedural, generated by the game, on Server_210_DevBlog.

How to join

How do you connect to Server_210_DevBlog?

Press F1 in Rust and enter client.connect 146.70.82.20:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2201
Protocol Your game must run protocol 2201 to get in.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hd910d3d2
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.