Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/500
- 128/100
- 197/225
- 77/700
- 226/700
- 349/350
Quick answers
from the figures on this pageWipe timing
When does Server_210_DevBlog wipe?
Its rhythm cannot be told from the wipes of Server_210_DevBlog on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 3 hours ago.
Lists and filters
How should you read the tags on Server_210_DevBlog?
These are the tags Server_210_DevBlog publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2201 (Protocol): Your game must run protocol 2201 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; hd910d3d2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Server_210_DevBlog?
On Rust Metrics, Server_210_DevBlog sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Player count
Where does Server_210_DevBlog sit in the rankings?
Ranking for Server_210_DevBlog: #13,048 on seven-day player hours, top 58% of all ranked servers.
How full does Server_210_DevBlog get?
Server_210_DevBlog is not responding; status offline, last seen 5 days 22 hours ago. Seven-day check: 1 players on average. Peak reading: 2.
Server details
Where does Server_210_DevBlog sit?
Reading: location. Server_210_DevBlog gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 146.70.82.20:28015.
What Rust version is Server_210_DevBlog on?
Rust network protocol 2201 on Windows is the build Server_210_DevBlog runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Server_210_DevBlog, and is it online?
Check: connection. Server_210_DevBlog is offline at this moment. Last contact was 5 days 22 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Map and rules
What settings and rules apply on Server_210_DevBlog?
Check: gather rate. The name Server_210_DevBlog does not state one. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.
Which map is live on Server_210_DevBlog?
Check: map. Procedural, generated by the game, on Server_210_DevBlog.
How to join
How do you connect to Server_210_DevBlog?
Press F1 in Rust and enter client.connect 146.70.82.20:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.