RUST METRICSFlight deck · live data
Data live Servers11,633 Players40,937 Populated2,826 Fresh wipes 3 h115 Scan5 min
‹ All servers146.70.211.107:28125
Offline Full Queue Fresh wipe Wipe due No query

RustRoyale Giant Animation Test

Offline 146.70.211.107:28125 checked 20d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 16 24 32 PAX 0 /32

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,891top 72%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RustRoyale Giant Animation Test wipe?

Its rhythm cannot be told from the wipes of RustRoyale Giant Animation Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 20 days 21 hours ago the current world was made.

Lists and filters

Which tags does RustRoyale Giant Animation Test carry, and what do they mean?

These are the tags RustRoyale Giant Animation Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp32 (Max players): 32 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustRoyale Giant Animation Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustRoyale Giant Animation Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RustRoyale Giant Animation Test hold among Rust servers?

Player hours over seven days put RustRoyale Giant Animation Test at #15,891, in the top 72% of all ranked servers.

How full does RustRoyale Giant Animation Test get?

Status for RustRoyale Giant Animation Test: offline. Last seen 20 days 18 hours ago.

Server details

Which location does RustRoyale Giant Animation Test run from?

Reading: location. RustRoyale Giant Animation Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 146.70.211.107:28125.

What Rust version is RustRoyale Giant Animation Test on?

Reading: RustRoyale Giant Animation Test, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is RustRoyale Giant Animation Test, and is it online now?

Reading: offline. RustRoyale Giant Animation Test last answered 20 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.

Rules and settings

How is RustRoyale Giant Animation Test configured, and what rules are in force?

Check: gather rate. The name RustRoyale Giant Animation Test does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Join

How can you get onto RustRoyale Giant Animation Test?

Press F1 in Rust and enter client.connect 146.70.211.107:28125. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp32
Max players 32 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.