RustRoyale Giant Animation Test
Offline 146.70.211.107:28125 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 20/500
- 125/100
- 47/225
- 8/700
- 31/700
- 52/200
Quick answers
from the figures on this pageWipe timing
When does RustRoyale Giant Animation Test wipe?
Its rhythm cannot be told from the wipes of RustRoyale Giant Animation Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 20 days 21 hours ago the current world was made.
Lists and filters
Which tags does RustRoyale Giant Animation Test carry, and what do they mean?
These are the tags RustRoyale Giant Animation Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp32 (Max players): 32 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustRoyale Giant Animation Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustRoyale Giant Animation Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustRoyale Giant Animation Test hold among Rust servers?
Player hours over seven days put RustRoyale Giant Animation Test at #15,891, in the top 72% of all ranked servers.
How full does RustRoyale Giant Animation Test get?
Status for RustRoyale Giant Animation Test: offline. Last seen 20 days 18 hours ago.
Server details
Which location does RustRoyale Giant Animation Test run from?
Reading: location. RustRoyale Giant Animation Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 146.70.211.107:28125.
What Rust version is RustRoyale Giant Animation Test on?
Reading: RustRoyale Giant Animation Test, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustRoyale Giant Animation Test, and is it online now?
Reading: offline. RustRoyale Giant Animation Test last answered 20 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
How is RustRoyale Giant Animation Test configured, and what rules are in force?
Check: gather rate. The name RustRoyale Giant Animation Test does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
Join
How can you get onto RustRoyale Giant Animation Test?
Press F1 in Rust and enter client.connect 146.70.211.107:28125. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.