BuildCreative Local
Offline 146.70.194.43:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/101
- 5/25
- 269/999
- 76/999
- 35/150
- 22/100
Quick answers
from the figures on this pageWipe timing
How often does BuildCreative Local wipe, and when?
Its rhythm cannot be told from the wipes of BuildCreative Local on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 5 hours ago the current world was made.
Tags
How should you read the tags on BuildCreative Local?
These are the tags BuildCreative Local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show BuildCreative Local?
Rust Metrics lists featuring BuildCreative Local: Build and creative servers, Rust community servers: live readings and Rust creative servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does BuildCreative Local sit in the rankings?
Ranking for BuildCreative Local: #15,400 on seven-day player hours, top 64% of all ranked servers.
What is the population on BuildCreative Local?
Reading for BuildCreative Local: offline at this moment; last seen 28 days 5 hours ago.
Server
What location is BuildCreative Local hosted in?
Reading: location. BuildCreative Local gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 146.70.194.43:28015.
What Rust version is BuildCreative Local on?
Reading: BuildCreative Local, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is BuildCreative Local up, and how often does it stay up?
Check: connection. BuildCreative Local is offline at this moment. Last contact was 28 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Settings and map
How is BuildCreative Local configured, and what rules are in force?
Reading the name gives no gather rate for BuildCreative Local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is BuildCreative Local on?
The game generates a procedural map for BuildCreative Local.
Connection
How do you connect to BuildCreative Local?
Press F1 in Rust and enter client.connect 146.70.194.43:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.