Test
Offline 146.70.184.115:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 125/100
- 167/225
- 52/700
- 5/200
- 22/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Test follow?
Its rhythm cannot be told from the wipes of Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 11 hours ago the current world was made.
Tags
Which tags does Test carry, and what do they mean?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Test sit in the rankings?
Player hours over seven days put Test at #15,958, in the top 70% of all ranked servers.
What player count does Test carry?
Test is not responding; status offline, last seen 26 days 6 hours ago.
Server details
What location is Test hosted in?
No region comes from Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 146.70.184.115:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Test, and is it online now?
Test reports offline. The last reading came 26 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
How is Test configured, and what rules are in force?
Check: gather rate. The name Test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Test?
The game generates a procedural map for Test.
Connection
What do you do to join Test?
Check: join. Open Rust, press F1, then enter client.connect 146.70.184.115:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.