Local Preview
Offline 146.70.168.205:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 124/100
- 36/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
How often does Local Preview wipe, and when?
To tell the rhythm of Local Preview, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 45 days 6 hours ago.
Tags
How should you read the tags on Local Preview?
Tags published by Local Preview, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Preview appear in Rust Metrics lists and filters?
On Rust Metrics, Local Preview sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Local Preview hold among Rust servers?
Ranking for Local Preview: #15,126 on seven-day player hours, top – of all ranked servers.
What player count does Local Preview carry?
Local Preview is not responding; status offline, last seen 45 days 2 hours ago.
Server details
Where does Local Preview sit?
No region tag on Local Preview. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 146.70.168.205:28015.
What Rust version is Local Preview on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Local Preview. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Local Preview, and is it online?
Local Preview reports offline. The last reading came 45 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Local Preview configured, and what rules are in force?
Check: gather rate. The name Local Preview does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Connection
How can you get onto Local Preview?
Press F1 in Rust and enter client.connect 146.70.168.205:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.