Rust Lab | Carbon
Offline 146.66.202.157:28015 checked 2h ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 138 · below 20 is lag, below 10 is badEntities
48 h range 44,286–115,226 · memory 3,170 MBUptime
0 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:24 UTC4h ago | – | – | running | 1 |
| Thu 29 Oct, 11:16 UTC10h ago | – | – | – | 1 |
| Wed 7 Oct, 19:25 UTC22d ago | – | – | – | 1 |
| Wed 7 Oct, 07:44 UTC22d ago | 1 | – | 0.5 days | 1 |
| Tue 15 Sep, 19:09 UTC44d ago | 1 | – | 21.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 129/100
- 109/225
- 34/700
- 110/700
- 346/350
Quick answers
from the figures on this pageReset cycle
What happens on Rust Lab | Carbon when wipe day comes?
The busiest point of its recent wipes drew 1 players on average.
What wipe timing does Rust Lab | Carbon follow?
No next wipe can be predicted for Rust Lab | Carbon, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 hours ago the current world was made.
Tags
How should you read the tags on Rust Lab | Carbon?
These are the tags Rust Lab | Carbon publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Lab | Carbon?
Rust Metrics lists featuring Rust Lab | Carbon: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does Rust Lab | Carbon sit in the rankings?
Player hours over seven days put Rust Lab | Carbon at #9,252, in the top 42% of all ranked servers.
What player count does Rust Lab | Carbon carry?
Rust Lab | Carbon is not responding; status offline, last seen 2 hours ago. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.
Operator and location
Where does Rust Lab | Carbon sit?
Reading: location. Rust Lab | Carbon gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 146.66.202.157:28015.
What Rust version is Rust Lab | Carbon on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Lab | Carbon. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rust Lab | Carbon?
Over the last 48 hours the average was 170 server fps; the floor was 138. Reading: 115,226 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,170 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Rust Lab | Carbon, and is it online now?
Rust Lab | Carbon reports offline. The last reading came 2 hours ago. Reading: uptime. About 44 minutes ago it restarted, on its own count. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Rust Lab | Carbon configured, and what rules are in force?
No gather rate appears in the name: Rust Lab | Carbon. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rust Lab | Carbon on?
Check: map. Procedural, size 4,500, seed 2138400164, generated by the game on Rust Lab | Carbon. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Rust Lab | Carbon?
To join: start Rust, press F1 and type client.connect 146.66.202.157:28015. Or press Launch Rust here and Steam opens the game and connects you.