RUST METRICSFlight deck · live data
Data live Servers11,830 Players89,192 Populated3,733 Fresh wipes 3 h415 Scan5 min
‹ All servers146.66.202.157:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Lab | Carbon

Offline 146.66.202.157:28015 checked 2h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 138 SERVER FPS

Server fps

48 h low 138 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 115,226 ×1000

Entities

48 h range 44,286–115,226 · memory 3,170 MB
1239 ET SINCE RESTART 00:44

Uptime

0 h 44 min since its last restart, at the last reading
7-day average1peak 2
Rank#9,252top 42%
Last wipe4h agono schedule published
Next wipe–no rhythm it keeps
Memory3,170MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5212:0013:0015:0016:0018:0019:00Wiped Thu 29 Oct, 17:24 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040012:0013:0015:0016:0018:0019:00Wiped Thu 29 Oct, 17:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep7 Oct10 Oct13 Oct16 Oct19 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 7 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:24 UTC4h ago – – running 1
Thu 29 Oct, 11:16 UTC10h ago – – – 1
Wed 7 Oct, 19:25 UTC22d ago – – – 1
Wed 7 Oct, 07:44 UTC22d ago 1 – 0.5 days 1
Tue 15 Sep, 19:09 UTC44d ago 1 – 21.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust Lab | Carbon when wipe day comes?

The busiest point of its recent wipes drew 1 players on average.

What wipe timing does Rust Lab | Carbon follow?

No next wipe can be predicted for Rust Lab | Carbon, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 hours ago the current world was made.

Tags

How should you read the tags on Rust Lab | Carbon?

These are the tags Rust Lab | Carbon publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Lab | Carbon?

Rust Metrics lists featuring Rust Lab | Carbon: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does Rust Lab | Carbon sit in the rankings?

Player hours over seven days put Rust Lab | Carbon at #9,252, in the top 42% of all ranked servers.

What player count does Rust Lab | Carbon carry?

Rust Lab | Carbon is not responding; status offline, last seen 2 hours ago. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.

Operator and location

Where does Rust Lab | Carbon sit?

Reading: location. Rust Lab | Carbon gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 146.66.202.157:28015.

What Rust version is Rust Lab | Carbon on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Lab | Carbon. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Rust Lab | Carbon?

Over the last 48 hours the average was 170 server fps; the floor was 138. Reading: 115,226 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,170 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Rust Lab | Carbon, and is it online now?

Rust Lab | Carbon reports offline. The last reading came 2 hours ago. Reading: uptime. About 44 minutes ago it restarted, on its own count. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Rust Lab | Carbon configured, and what rules are in force?

No gather rate appears in the name: Rust Lab | Carbon. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Rust Lab | Carbon on?

Check: map. Procedural, size 4,500, seed 2138400164, generated by the game on Rust Lab | Carbon. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Rust Lab | Carbon?

To join: start Rust, press F1 and type client.connect 146.66.202.157:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.