OxideTest
Offline 146.59.45.106:28045 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 138/500
- 129/100
- 148/225
- 116/700
- 34/200
- 35/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does OxideTest follow?
Its rhythm cannot be told from the wipes of OxideTest on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 7 hours ago the current world was made.
Lists and filters
How should you read the tags on OxideTest?
Tags published by OxideTest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show OxideTest?
These Rust Metrics lists carry OxideTest: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does OxideTest sit in the rankings?
Player hours over seven days put OxideTest at #15,323, in the top 69% of all ranked servers.
What player count does OxideTest carry?
Reading for OxideTest: offline at this moment; last seen 5 days 7 hours ago. Seven-day reading: 0 players on average.
Server
Which location does OxideTest run from?
No region comes from OxideTest. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 146.59.45.106:28045.
What Rust version is OxideTest on?
Reading: OxideTest, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on OxideTest, and is it online?
Reading: offline. OxideTest last answered 5 days 7 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
What settings and rules apply on OxideTest?
Reading the name gives no gather rate for OxideTest. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on OxideTest?
Check: map. Procedural, generated by the game, on OxideTest.
Join
How can you get onto OxideTest?
To join: start Rust, press F1 and type client.connect 146.59.45.106:28045. Or press Launch Rust here and Steam opens the game and connects you.