nameserver
Offline 146.158.103.141:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/500
- 127/100
- 168/225
- 76/700
- 3/200
- 34/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does nameserver follow?
The rhythm of nameserver's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 15 hours ago.
Tags
Which tags does nameserver carry, and what do they mean?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show nameserver?
On Rust Metrics, nameserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does nameserver sit in the rankings?
Ranking for nameserver: #15,400 on seven-day player hours, top 69% of all ranked servers.
What player count does nameserver carry?
Status for nameserver: offline. Last seen 39 hours ago. Seven-day reading: 0 players on average.
Server details
What location is nameserver hosted in?
No region comes from nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 146.158.103.141:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is nameserver, and is it online now?
Check: connection. nameserver is offline at this moment. Last contact was 39 hours ago. Uptime for the last 3 full days: 2 of 72 hours, or 3%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Settings and map
What rules does nameserver enforce, and what are its settings?
Check: gather rate. The name nameserver does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on nameserver?
Check: map. Procedural, generated by the game, on nameserver.
How to join
How do you connect to nameserver?
Check: join. Open Rust, press F1, then enter client.connect 146.158.103.141:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.