nameserver
Offline 145.255.10.153:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 124/100
- 47/225
- 18/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
When does nameserver wipe?
The rhythm of nameserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 68 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on nameserver?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160953 (Build): The server runs game build 160953; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
On Rust Metrics, nameserver sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #15,428, in the top – of all ranked servers.
What player count does nameserver carry?
Reading for nameserver: offline at this moment; last seen 39 days 18 hours ago.
Server
What location is nameserver hosted in?
No region comes from nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 145.255.10.153:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2632 and build 160953, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is nameserver up, and how often does it stay up?
nameserver reports offline. The last reading came 39 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
What rules does nameserver enforce, and what are its settings?
Reading the name gives no gather rate for nameserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
Connection
How can you get onto nameserver?
Check: join. Open Rust, press F1, then enter client.connect 145.255.10.153:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.