LinuxGSM
Offline 145.239.90.62:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does LinuxGSM follow?
Its rhythm cannot be told from the wipes of LinuxGSM on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 50 days 2 hours ago the current world was made.
Tags
Which tags does LinuxGSM carry, and what do they mean?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163407 (Build): The server runs game build 163407; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LinuxGSM?
Rust Metrics lists featuring LinuxGSM: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #15,468 on seven-day player hours, top – of all ranked servers.
What is the population on LinuxGSM?
Reading for LinuxGSM: offline at this moment; last seen 43 days 9 hours ago.
Server
Where does LinuxGSM sit?
Reading: location. LinuxGSM gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 145.239.90.62:28015.
What Rust version is LinuxGSM on?
Version check: Rust network protocol 2633 and build 163407 on Linux, run by LinuxGSM. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on LinuxGSM, and is it online?
LinuxGSM reports offline. The last reading came 43 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does LinuxGSM enforce, and what are its settings?
Check: gather rate. The name LinuxGSM does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is LinuxGSM on?
Procedural map on LinuxGSM, made by the game's generator.
How to join
How do you connect to LinuxGSM?
Press F1 in Rust and enter client.connect 145.239.90.62:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.