RUST METRICSFlight deck · live data
Data live Servers11,791 Players65,961 Populated3,606 Fresh wipes 3 h126 Scan5 min
‹ All servers145.239.144.140:28015
Offline Full Queue Fresh wipe Wipe due No query

DVUSHKA

Offline 145.239.144.140:28015 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 15 30 45 60 PAX 1 /60

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,982top 60%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does DVUSHKA wipe, and when?

To tell the rhythm of DVUSHKA, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 12 hours ago.

Tag meanings

Which tags does DVUSHKA carry, and what do they mean?

These are the tags DVUSHKA publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show DVUSHKA?

Rust Metrics lists featuring DVUSHKA: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does DVUSHKA hold among Rust servers?

Player hours over seven days put DVUSHKA at #12,982, in the top 60% of all ranked servers.

How full does DVUSHKA get?

Status for DVUSHKA: offline. Last seen 11 days 8 hours ago.

Server details

Which location does DVUSHKA run from?

Reading: location. DVUSHKA gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 145.239.144.140:28015.

What Rust version is DVUSHKA on?

Rust network protocol 2634 and build 167781 on Windows is the build DVUSHKA runs. Matching protocol is required to join. Let Steam update your game.

Is DVUSHKA up, and how often does it stay up?

Check: connection. DVUSHKA is offline at this moment. Last contact was 11 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.

Rules and settings

How is DVUSHKA configured, and what rules are in force?

No gather rate appears in the name: DVUSHKA. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on DVUSHKA?

Check: map. Procedural, generated by the game, on DVUSHKA.

How to join

How can you get onto DVUSHKA?

Check: join. Open Rust, press F1, then enter client.connect 145.239.144.140:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp60
Max players 60 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.