LINs RUST Server v2
Offline 145.224.74.8:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 112/500
- 124/100
- 113/225
- 29/200
- 115/700
- 35/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does LINs RUST Server v2 follow?
To tell the rhythm of LINs RUST Server v2, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 52 days 5 hours ago the current world was made.
Lists and filters
How should you read the tags on LINs RUST Server v2?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from LINs RUST Server v2. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LINs RUST Server v2 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LINs RUST Server v2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does LINs RUST Server v2 hold among Rust servers?
Player hours over seven days put LINs RUST Server v2 at #11,674, in the top – of all ranked servers.
What player count does LINs RUST Server v2 carry?
Reading for LINs RUST Server v2: offline at this moment; last seen 42 days 3 hours ago.
Operator and location
Which location does LINs RUST Server v2 run from?
No region comes from LINs RUST Server v2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 145.224.74.8:28015.
What Rust version is LINs RUST Server v2 on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by LINs RUST Server v2. Check: protocol. To join, your game must match; Steam handles the update.
Is LINs RUST Server v2 up, and how often does it stay up?
Check: connection. LINs RUST Server v2 is offline at this moment. Last contact was 42 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does LINs RUST Server v2 enforce, and what are its settings?
No gather rate appears in the name: LINs RUST Server v2. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
What map is LINs RUST Server v2 on?
Procedural map on LINs RUST Server v2, made by the game's generator.
How to join
How can you get onto LINs RUST Server v2?
Press F1 in Rust and enter client.connect 145.224.74.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.