ai-builder Rust [Test]
Online 144.76.112.244:28015 checked 6m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 220 · below 20 is lag, below 10 is badEntities
48 h range 63,055–65,498 · memory 3,880 MBUptime
3 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/101
- 0/25
- 109/999
- 155/999
- 38/150
- 30/100
Quick answers
from the figures on this pageReset cycle
When does ai-builder Rust [Test] wipe?
To tell the rhythm of ai-builder Rust [Test], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 54 days 1 hours ago.
Tags
Which tags does ai-builder Rust [Test] carry, and what do they mean?
These are the tags ai-builder Rust [Test] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ai-builder Rust [Test]?
These Rust Metrics lists carry ai-builder Rust [Test]: Build and creative servers, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Occupancy
Where does ai-builder Rust [Test] sit in the rankings?
Ranking for ai-builder Rust [Test]: #15,409 on seven-day player hours, top 69% of all ranked servers.
What player count does ai-builder Rust [Test] carry?
Current headcount on ai-builder Rust [Test]: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Operator and location
Where does ai-builder Rust [Test] sit?
No region comes from ai-builder Rust [Test]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 144.76.112.244:28015.
What Rust version is ai-builder Rust [Test] on?
Rust network protocol 2633 and build 163794 on Linux is the build ai-builder Rust [Test] runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on ai-builder Rust [Test] within range?
Check: fps. Average 233 server fps over the last 48 hours, low of 220. Within range. Reading: 65,498 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,880 MB. Expect lag when fps falls and entities climb.
How reliable is ai-builder Rust [Test], and is it online now?
Check: connection. ai-builder Rust [Test] is online at this moment. By its reported uptime, the last restart was roughly 3 days 15 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on ai-builder Rust [Test]?
Reading the name gives no gather rate for ai-builder Rust [Test]. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ai-builder Rust [Test]?
Size 3,500 and seed 1337: the game generates the procedural map on ai-builder Rust [Test] from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join ai-builder Rust [Test]?
To join: start Rust, press F1 and type client.connect 144.76.112.244:28015. Or press Launch Rust here and Steam opens the game and connects you.