RUST METRICSFlight deck · live data
Data live Servers11,694 Players49,675 Populated3,031 Fresh wipes 3 h104 Scan5 min
‹ All servers144.6.242.42:28015
Offline Full Queue Fresh wipe Wipe due No query

VIP Stacks Test (local)

Offline 144.6.242.42:28015 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,323top 33%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct22 Oct26 Oct30 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctSat 24 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:19 UTC5d ago 1 – running 0
Sat 24 Oct, 10:48 UTC5d ago 1 – 0.4 days 1
Thu 22 Oct, 14:12 UTC7d ago 1 – 1.9 days 1
Sat 17 Oct, 11:00 UTC12d ago 1 held half 5.1 days 0
Sun 11 Oct, 07:18 UTC18d ago 60 – 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on VIP Stacks Test (local) when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does VIP Stacks Test (local) wipe, and when?

No next wipe can be predicted for VIP Stacks Test (local), which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 6 hours ago.

Tag meanings

Which tags does VIP Stacks Test (local) carry, and what do they mean?

Tags published by VIP Stacks Test (local), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does VIP Stacks Test (local) appear in Rust Metrics lists and filters?

On Rust Metrics, VIP Stacks Test (local) sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does VIP Stacks Test (local) sit in the rankings?

Ranking for VIP Stacks Test (local): #7,323 on seven-day player hours, top 33% of all ranked servers.

What player count does VIP Stacks Test (local) carry?

Status for VIP Stacks Test (local): offline. Last seen 4 days 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Which location does VIP Stacks Test (local) run from?

Reading: location. VIP Stacks Test (local) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 144.6.242.42:28015.

What Rust version is VIP Stacks Test (local) on?

Rust network protocol 2635 and build 168909 on Windows is the build VIP Stacks Test (local) runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on VIP Stacks Test (local), and is it online?

Check: connection. VIP Stacks Test (local) is offline at this moment. Last contact was 4 days 6 hours ago. Uptime for the last 7 full days: 15 of 168 hours, or 9%. The first sighting on Rust Metrics was 10 October 2026.

Settings and map

How is VIP Stacks Test (local) configured, and what rules are in force?

Check: gather rate. The name VIP Stacks Test (local) does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is VIP Stacks Test (local) on?

Check: map. Procedural, generated by the game, on VIP Stacks Test (local).

Join

How do you connect to VIP Stacks Test (local)?

To join: start Rust, press F1 and type client.connect 144.6.242.42:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players Slots: 4.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.