blueprints-test
Offline 144.6.158.173:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 11:48 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 128/100
- 148/225
- 117/700
- 33/200
- 33/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on blueprints-test?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 16 hours in.
When does blueprints-test wipe?
The rhythm of blueprints-test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 13 hours ago.
Tags
How should you read the tags on blueprints-test?
These are the tags blueprints-test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does blueprints-test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry blueprints-test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does blueprints-test sit in the rankings?
Player hours over seven days put blueprints-test at #15,323, in the top 69% of all ranked servers.
How full does blueprints-test get?
Status for blueprints-test: offline. Last seen 4 days 19 hours ago. A seven-day average of 0 players is the reading.
Server details
What location is blueprints-test hosted in?
No region comes from blueprints-test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 144.6.158.173:28015.
What Rust version is blueprints-test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by blueprints-test. Matching protocol is required to join. Let Steam update your game.
Is blueprints-test up, and how often does it stay up?
Check: connection. blueprints-test is offline at this moment. Last contact was 4 days 19 hours ago. Reading: 6% uptime over the last 6 full days. It was up 8 of 144 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Map and rules
What rules does blueprints-test enforce, and what are its settings?
Check: gather rate. The name blueprints-test does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is blueprints-test on?
The game generates a procedural map for blueprints-test.
How to join
How do you connect to blueprints-test?
To join: start Rust, press F1 and type client.connect 144.6.158.173:28015. Or press Launch Rust here and Steam opens the game and connects you.