Clam Observatory
Online 144.48.106.188:28015 checked 10m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 60,971–63,666 · memory 2,458 MBUptime
3 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 181/225
- 71/700
- 13/200
- 21/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Clam Observatory follow?
The rhythm of Clam Observatory's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 55 days 9 hours ago the current world was made.
Tags
Which tags does Clam Observatory carry, and what do they mean?
Tags published by Clam Observatory, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Clam Observatory appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Clam Observatory: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Clam Observatory hold among Rust servers?
Player hours over seven days put Clam Observatory at #15,318, in the top 69% of all ranked servers.
How full does Clam Observatory get?
Current headcount on Clam Observatory: 0 players, 30 slots available. Seven-day reading: 0 players on average.
Operator and location
What location is Clam Observatory hosted in?
Reading: location. Clam Observatory gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 144.48.106.188:28015.
What Rust version is Clam Observatory on?
Rust network protocol 2633 and build 162929 on Windows is the build Clam Observatory runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Clam Observatory within range?
Reading: 94 server fps on average across the last 48 hours. It never dropped below 45. Check: entities. The peak was 63,666, counting buildings, deployables and the rest of the world. Reading: 3,078 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Clam Observatory, and is it online?
Check: connection. Clam Observatory is online at this moment. Reading: uptime. About 3 days 21 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Clam Observatory configured, and what rules are in force?
Reading the name gives no gather rate for Clam Observatory. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Clam Observatory?
From seed 1871388706, the game generates the procedural map on Clam Observatory. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Clam Observatory?
To join: start Rust, press F1 and type client.connect 144.48.106.188:28015. Or press Launch Rust here and Steam opens the game and connects you.