ElectricDragon8's Rust Server
Online 144.48.106.170:28035 checked 10m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 67,572–70,154 · memory 4,148 MBUptime
6 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does ElectricDragon8's Rust Server follow?
The rhythm of ElectricDragon8's Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 45 days 10 hours ago the current world was made.
Lists and filters
How should you read the tags on ElectricDragon8's Rust Server?
These are the tags ElectricDragon8's Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ElectricDragon8's Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ElectricDragon8's Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does ElectricDragon8's Rust Server hold among Rust servers?
Ranking for ElectricDragon8's Rust Server: #15,327 on seven-day player hours, top 69% of all ranked servers.
How full does ElectricDragon8's Rust Server get?
0 of 30 slots are filled on ElectricDragon8's Rust Server right now. Seven-day reading: 0 players on average.
Server
What location is ElectricDragon8's Rust Server hosted in?
Reading: location. ElectricDragon8's Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 144.48.106.170:28035.
What Rust version is ElectricDragon8's Rust Server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by ElectricDragon8's Rust Server. Matching protocol is required to join. Let Steam update your game.
Is performance on ElectricDragon8's Rust Server within range?
Reading: 86 server fps on average across the last 48 hours. It never dropped below 59. Reading: 70,154 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,472 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is ElectricDragon8's Rust Server, and is it online now?
ElectricDragon8's Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 14 September 2026.
Map and rules
What rules does ElectricDragon8's Rust Server enforce, and what are its settings?
No gather rate appears in the name: ElectricDragon8's Rust Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ElectricDragon8's Rust Server?
Check: map. Procedural, size 3,500, seed 648252, generated by the game on ElectricDragon8's Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto ElectricDragon8's Rust Server?
Press F1 in Rust and enter client.connect 144.48.106.170:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.