RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers144.48.104.98:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST Server

Offline 144.48.104.98:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,341top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:54 UTC26d ago 4 – running 1
Thu 1 Oct, 22:35 UTC FW27d ago 4 – 0.9 days 0
Tue 29 Sep, 18:40 UTC29d ago 4 held half 2.2 days 0
Mon 28 Sep, 03:30 UTC31d ago 3 – 1.6 days 2
Sun 27 Sep, 04:08 UTC32d ago 3 – 1 days 2
Sat 26 Sep, 02:35 UTC33d ago 3 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RUST Server?

The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 23 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does RUST Server wipe?

No next wipe can be predicted for RUST Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 9 hours ago.

Lists and filters

Which tags does RUST Server carry, and what do they mean?

These are the tags RUST Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): Slots: 30; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RUST Server appear in Rust Metrics lists and filters?

On Rust Metrics, RUST Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does RUST Server sit in the rankings?

Player hours over seven days put RUST Server at #15,341, in the top 69% of all ranked servers.

What player count does RUST Server carry?

Status for RUST Server: offline. Last seen 2 days 22 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is RUST Server hosted in?

Reading: location. RUST Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 144.48.104.98:28015.

What Rust version is RUST Server on?

Reading: RUST Server, Rust network protocol 2634 and build 166494, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is RUST Server up, and how often does it stay up?

Reading: offline. RUST Server last answered 2 days 22 hours ago. Uptime for the last 7 full days: 104 of 168 hours, or 62%. The first sighting on Rust Metrics was 25 September 2026.

Settings and map

What rules does RUST Server enforce, and what are its settings?

No gather rate appears in the name: RUST Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RUST Server?

From seed 1847109859, the game generates the procedural map on RUST Server. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to RUST Server?

Check: join. Open Rust, press F1, then enter client.connect 144.48.104.98:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players Slots: 30.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.