RUST METRICSFlight deck · live data
Data live Servers11,645 Players47,241 Populated3,160 Fresh wipes 3 h103 Scan5 min
‹ All servers144.31.5.188:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 144.31.5.188:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,396top 69%
Last wipe59d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123423:0000:0001:0003:0004:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep4 Oct14 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 30 Aug, 05:57 UTC59d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Test wipe, and when?

To tell the rhythm of Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 59 days 2 hours ago.

Lists and filters

How should you read the tags on Test?

Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; v2556 (Protocol): Your game must run protocol 2556 to get in; cs104046 (Build): The server runs game build 104046; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rger (Region code): ger is the region code on record; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test?

On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o.

Population

What position does Test hold among Rust servers?

Player hours over seven days put Test at #15,396, in the top 69% of all ranked servers.

How full does Test get?

Test is not responding; status offline, last seen 27 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does Test run from?

No region comes from Test, and its region code is ger. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 144.31.5.188:28015.

What Rust version is Test on?

Rust network protocol 2556 and build 104046 on Windows is the build Test runs. To get in, your game needs the same protocol; Steam applies the update.

Is Test up, and how often does it stay up?

Reading: offline. Test last answered 27 hours ago. Uptime for the last 7 full days: 7 of 168 hours, or 4%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Test configured, and what rules are in force?

No gather rate appears in the name: Test. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Test?

Procedural map on Test, made by the game's generator.

How to join

How do you connect to Test?

Check: join. Open Rust, press F1, then enter client.connect 144.31.5.188:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$rger,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
v2556
Protocol Your game must run protocol 2556 to get in.
cs104046
Build The server runs game build 104046.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rger
Region code ger is the region code on record.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.