ServerName
Offline 144.31.150.103:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:58 UTC3d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:43 UTC11d ago | 1 | halved by day 3 | 7.2 days | 1 |
| Tue 13 Oct, 18:34 UTC15d ago | 1 | held half | 4.7 days | 0 |
| Sat 3 Oct, 18:07 UTC25d ago | – | – | 10 days | 1 |
| Thu 1 Oct, 18:11 UTC FW27d ago | 1 | – | 2 days | 1 |
| Mon 28 Sep, 20:05 UTC30d ago | 1 | held half | 2.9 days | 1 |
| Sun 27 Sep, 20:03 UTC31d ago | 1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 181/225
- 71/700
- 13/200
- 21/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on ServerName?
The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does ServerName follow?
No next wipe can be predicted for ServerName, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 20 hours ago.
Tag meanings
Which tags does ServerName carry, and what do they mean?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
On Rust Metrics, ServerName sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does ServerName sit in the rankings?
Ranking for ServerName: #8,726 on seven-day player hours, top 39% of all ranked servers.
What is the population on ServerName?
Reading for ServerName: offline at this moment; last seen 39 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.
Operator and location
Which location does ServerName run from?
No region tag on ServerName. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 144.31.150.103:28015.
What Rust version is ServerName on?
Rust network protocol 2635 and build 168909 on Windows is the build ServerName runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ServerName, and is it online?
Reading: offline. ServerName last answered 39 hours ago. Uptime for the last 7 full days: 13 of 168 hours, or 8%. Reading: first seen 25 September 2026, recorded by Rust Metrics.
Map and rules
What rules does ServerName enforce, and what are its settings?
No gather rate appears in the name: ServerName. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 144.31.150.103:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.