RUST METRICSFlight deck · live data
Data live Servers11,803 Players71,182 Populated3,639 Fresh wipes 3 h205 Scan5 min
‹ All servers144.31.131.192:28116
Offline Full Queue Fresh wipe Wipe due No query

Rustfield TEST Branch

Offline 144.31.131.192:28116 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,326top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 1 – running 0
Thu 24 Sep, 15:56 UTC34d ago 2 held half 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rustfield TEST Branch?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 15 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

What wipe timing does Rustfield TEST Branch follow?

To tell the rhythm of Rustfield TEST Branch, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 19 hours ago.

Tags

Which tags does Rustfield TEST Branch carry, and what do they mean?

Tags published by Rustfield TEST Branch, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rustfield TEST Branch appear in Rust Metrics lists and filters?

On Rust Metrics, Rustfield TEST Branch sits in these lists: Rust tutorial servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Rustfield TEST Branch sit in the rankings?

Ranking for Rustfield TEST Branch: #15,326 on seven-day player hours, top 69% of all ranked servers.

What player count does Rustfield TEST Branch carry?

Reading for Rustfield TEST Branch: offline at this moment; last seen 4 days 9 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is Rustfield TEST Branch hosted in?

No region comes from Rustfield TEST Branch. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 144.31.131.192:28116.

What Rust version is Rustfield TEST Branch on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rustfield TEST Branch. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rustfield TEST Branch, and is it online now?

Rustfield TEST Branch reports offline. The last reading came 4 days 9 hours ago. Reading: 46% uptime over the last 7 full days. It was up 77 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.

Map and rules

What rules does Rustfield TEST Branch enforce, and what are its settings?

Reading the name gives no gather rate for Rustfield TEST Branch. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Join

How do you connect to Rustfield TEST Branch?

Press F1 in Rust and enter client.connect 144.31.131.192:28116. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^z,^y,^t,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp125
Max players 125 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.