ppacket-test
Offline 143.244.44.162:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 132/100
- 128/225
- 98/700
- 30/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does ppacket-test follow?
The rhythm of ppacket-test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 1 hours ago.
Lists and filters
How should you read the tags on ppacket-test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from ppacket-test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ppacket-test?
On Rust Metrics, ppacket-test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does ppacket-test hold among Rust servers?
Ranking for ppacket-test: #14,811 on seven-day player hours, top 68% of all ranked servers.
What player count does ppacket-test carry?
Status for ppacket-test: offline. Last seen 16 days 6 hours ago.
Operator and location
Where does ppacket-test sit?
No region comes from ppacket-test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 143.244.44.162:28015.
What Rust version is ppacket-test on?
Reading: ppacket-test, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
Is ppacket-test up, and how often does it stay up?
Check: connection. ppacket-test is offline at this moment. Last contact was 16 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.
Map and rules
What settings and rules apply on ppacket-test?
Reading the name gives no gather rate for ppacket-test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ppacket-test?
Check: map. Procedural, generated by the game, on ppacket-test.
Connection
How do you connect to ppacket-test?
Press F1 in Rust and enter client.connect 143.244.44.162:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.