RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers143.109.149.125:28015
Online Full Queue Fresh wipe Wipe due No query

RUST Oklahoma - Modded

Online NA 143.109.149.125:28015 checked 11m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 149 SERVER FPS

Server fps

48 h low 100 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 93,349 ×1000

Entities

48 h range 93,189–93,987 · memory 2,440 MB
1239 ET SINCE RESTART 00:55

Uptime

0 h 55 min since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69% · #1508 in NA
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Memory2,440MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 8hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 8hFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:09 UTC27d ago 1 – running 0
Mon 28 Sep, 12:27 UTC30d ago 1 halved by day 2 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RUST Oklahoma - Modded?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 17 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.

How often does RUST Oklahoma - Modded wipe, and when?

With the force wipe, once a month, RUST Oklahoma - Modded wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 2 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on RUST Oklahoma - Modded?

These are the tags RUST Oklahoma - Modded publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RUST Oklahoma - Modded?

On Rust Metrics, RUST Oklahoma - Modded sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does RUST Oklahoma - Modded sit in the rankings?

Player hours over the last seven days put RUST Oklahoma - Modded at #15,338, #1,508 in North America, in the top 69% of all ranked servers.

What player count does RUST Oklahoma - Modded carry?

0 of 50 slots are filled on RUST Oklahoma - Modded right now. A seven-day average of 0 players is the reading.

Operator and location

What location is RUST Oklahoma - Modded hosted in?

Reading: location. The NA tag puts RUST Oklahoma - Modded in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 143.109.149.125:28015.

What Rust version is RUST Oklahoma - Modded on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RUST Oklahoma - Modded. Matching protocol is required to join. Let Steam update your game.

Is performance on RUST Oklahoma - Modded within range?

Check: fps. Average 154 server fps over the last 48 hours, low of 100. Within range. Reading: 93,987 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,972 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is RUST Oklahoma - Modded, and is it online now?

RUST Oklahoma - Modded reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 55 minutes ago. Reading: 96% uptime over the last 7 full days. It was up 162 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does RUST Oklahoma - Modded enforce, and what are its settings?

No gather rate appears in the name: RUST Oklahoma - Modded. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RUST Oklahoma - Modded?

From seed 1488, the game generates the procedural map on RUST Oklahoma - Modded. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join RUST Oklahoma - Modded?

To join: start Rust, press F1 and type client.connect 143.109.149.125:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.