Home
Offline 143.105.199.48:28015 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 123/100
- 136/225
- 47/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
When does Home wipe?
To tell the rhythm of Home, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 55 days 6 hours ago the current world was made.
Tag meanings
Which tags does Home carry, and what do they mean?
These are the tags Home publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp7 (Max players): The server holds 7 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Home?
Rust Metrics lists featuring Home: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What is the population on Home?
Reading for Home: offline at this moment; last seen 46 days ago.
Operator and location
What location is Home hosted in?
Reading: location. Home gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 143.105.199.48:28015.
What Rust version is Home on?
Version check: Rust network protocol 2633 and build 162929 on Linux, run by Home. Matching protocol is required to join. Let Steam update your game.
How reliable is Home, and is it online now?
Check: connection. Home is offline at this moment. Last contact was 46 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Home enforce, and what are its settings?
No gather rate appears in the name: Home. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
What map is Home on?
The game generates a procedural map for Home.
Join
How can you get onto Home?
Press F1 in Rust and enter client.connect 143.105.199.48:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.