Home
Offline 143.105.198.15:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 182/500
- 121/100
- 108/225
- 75/700
- 38/200
- 246/700
Quick answers
from the figures on this pageReset cycle
When does Home wipe?
To tell the rhythm of Home, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 12 hours ago.
Lists and filters
Which tags does Home carry, and what do they mean?
These are the tags Home publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp7 (Max players): Slots: 7; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Home appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Home: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Home hold among Rust servers?
Ranking for Home: #15,403 on seven-day player hours, top – of all ranked servers.
What is the population on Home?
Reading for Home: offline at this moment; last seen 40 days 6 hours ago.
Server details
Where does Home sit?
No region comes from Home. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 143.105.198.15:28015.
What Rust version is Home on?
Reading: Home, Rust network protocol 2633 and build 163794, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Home, and is it online now?
Reading: offline. Home last answered 40 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
How is Home configured, and what rules are in force?
Reading the name gives no gather rate for Home. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Which map is live on Home?
Procedural map on Home, made by the game's generator.
Join
How can you get onto Home?
To join: start Rust, press F1 and type client.connect 143.105.198.15:28015. Or press Launch Rust here and Steam opens the game and connects you.