RUST METRICSFlight deck · live data
Data live Servers11,770 Players75,264 Populated3,495 Fresh wipes 3 h240 Scan5 min
‹ All servers143.105.195.137:28115
Offline Full Queue Fresh wipe Wipe due No query

Solo Rust - Persistent

Offline 143.105.195.137:28115 checked 21d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,708top 62%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Solo Rust - Persistent wipe, and when?

The rhythm of Solo Rust - Persistent's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 17 hours ago.

Tag meanings

Which tags does Solo Rust - Persistent carry, and what do they mean?

These are the tags Solo Rust - Persistent publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Solo Rust - Persistent?

These Rust Metrics lists carry Solo Rust - Persistent: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Solo Rust - Persistent hold among Rust servers?

Player hours over seven days put Solo Rust - Persistent at #13,708, in the top 62% of all ranked servers.

What player count does Solo Rust - Persistent carry?

Status for Solo Rust - Persistent: offline. Last seen 21 days 15 hours ago.

Operator and location

What location is Solo Rust - Persistent hosted in?

No region tag on Solo Rust - Persistent. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 143.105.195.137:28115.

What Rust version is Solo Rust - Persistent on?

Rust network protocol 2634 and build 166652 on Windows is the build Solo Rust - Persistent runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Solo Rust - Persistent, and is it online now?

Solo Rust - Persistent reports offline. The last reading came 21 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.

Settings and map

What settings and rules apply on Solo Rust - Persistent?

Check: gather rate. The name Solo Rust - Persistent does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Solo Rust - Persistent on?

Procedural map on Solo Rust - Persistent, made by the game's generator.

Join

How do you connect to Solo Rust - Persistent?

To join: start Rust, press F1 and type client.connect 143.105.195.137:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.