Dev Environment - Bot Testing
Offline 143.105.195.137:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 133/100
- 156/225
- 64/700
- 188/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does Dev Environment - Bot Testing follow?
The rhythm of Dev Environment - Bot Testing's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 14 hours ago.
Lists and filters
How should you read the tags on Dev Environment - Bot Testing?
Tags published by Dev Environment - Bot Testing, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Dev Environment - Bot Testing appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Dev Environment - Bot Testing: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Dev Environment - Bot Testing sit in the rankings?
Player hours over seven days put Dev Environment - Bot Testing at #13,747, in the top 62% of all ranked servers.
How full does Dev Environment - Bot Testing get?
Reading for Dev Environment - Bot Testing: offline at this moment; last seen 22 days 12 hours ago.
Server
Where does Dev Environment - Bot Testing sit?
No region tag on Dev Environment - Bot Testing. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 143.105.195.137:28015.
What Rust version is Dev Environment - Bot Testing on?
Reading: Dev Environment - Bot Testing, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Dev Environment - Bot Testing, and is it online now?
Reading: offline. Dev Environment - Bot Testing last answered 22 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Dev Environment - Bot Testing?
Check: gather rate. The name Dev Environment - Bot Testing does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
Which map is live on Dev Environment - Bot Testing?
Check: map. Procedural, generated by the game, on Dev Environment - Bot Testing.
How to join
How do you connect to Dev Environment - Bot Testing?
To join: start Rust, press F1 and type client.connect 143.105.195.137:28015. Or press Launch Rust here and Steam opens the game and connects you.