RUST METRICSFlight deck · live data
Data live Servers11,662 Players33,506 Populated2,814 Fresh wipes 3 h80 Scan5 min
‹ All servers142.91.157.252:28025
Online Full Queue Fresh wipe Wipe due No query

A LOW.MS Rust Server

Online 142.91.157.252:28025 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 167 SERVER FPS

Server fps

48 h low 97 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,203 ×1000

Entities

48 h range 13,954–170,391 · memory 2,573 MB
1239 ET SINCE RESTART 08:45

Uptime

8 h 45 min since its last restart, at the last reading
7-day average0peak 3
Rank#6,382top 29%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory2,573MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75105:0014:0023:0007:0016:0002:00Wiped Tue 27 Oct, 16:58 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040005:0014:0023:0007:0016:0002:00Wiped Tue 27 Oct, 16:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:58 UTC1d ago – – running 0
Fri 23 Oct, 11:06 UTC5d ago 2 held half 4.2 days 0
Tue 20 Oct, 22:08 UTC8d ago 2 held half 2.5 days 0
Sat 17 Oct, 21:13 UTC11d ago 1 halved by day 1 3 days 0
Thu 15 Oct, 21:14 UTC13d ago 3 halved by day 1 2 days 0
Tue 13 Oct, 19:41 UTC15d ago 1 held half 2.1 days 0
Fri 9 Oct, 14:42 UTC19d ago 3 halved by day 2 4.2 days 0
Sat 3 Oct, 18:19 UTC25d ago 2 held half 5.8 days 0
Thu 1 Oct, 19:38 UTC FW27d ago 2 – 1.9 days 0
Tue 29 Sep, 12:12 UTC29d ago 6 halved by day 1 2.3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on A LOW.MS Rust Server?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 5 hours. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does A LOW.MS Rust Server wipe?

There is no next wipe to predict: A LOW.MS Rust Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 16 hours ago.

Lists and filters

Which tags does A LOW.MS Rust Server carry, and what do they mean?

These are the tags A LOW.MS Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A LOW.MS Rust Server?

On Rust Metrics, A LOW.MS Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does A LOW.MS Rust Server sit in the rankings?

Player hours over seven days put A LOW.MS Rust Server at #6,382, in the top 29% of all ranked servers.

What player count does A LOW.MS Rust Server carry?

Current headcount on A LOW.MS Rust Server: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Server

Which location does A LOW.MS Rust Server run from?

No region comes from A LOW.MS Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 142.91.157.252:28025.

What Rust version is A LOW.MS Rust Server on?

Rust network protocol 2635 and build 168909 on Windows is the build A LOW.MS Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A LOW.MS Rust Server?

Over the last 48 hours the average was 209 server fps; the floor was 97. Check: entities. The peak was 170,391, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,841 MB. Expect lag when fps falls and entities climb.

How reliable is A LOW.MS Rust Server, and is it online now?

Check: connection. A LOW.MS Rust Server is online at this moment. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 19 September 2026.

Settings and map

How is A LOW.MS Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for A LOW.MS Rust Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on A LOW.MS Rust Server?

Check: map. Procedural, size 2,000, seed 2011482507, generated by the game on A LOW.MS Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to A LOW.MS Rust Server?

To join: start Rust, press F1 and type client.connect 142.91.157.252:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.