HordeMind Dev
Offline 142.183.237.42:28015 checked 15h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 156/500
- 132/100
- 188/225
- 77/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
How often does HordeMind Dev wipe, and when?
To tell the rhythm of HordeMind Dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 4 hours ago the current world was made.
Tags
Which tags does HordeMind Dev carry, and what do they mean?
These are the tags HordeMind Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does HordeMind Dev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HordeMind Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does HordeMind Dev sit in the rankings?
Ranking for HordeMind Dev: #15,323 on seven-day player hours, top 69% of all ranked servers.
How full does HordeMind Dev get?
Status for HordeMind Dev: offline. Last seen 15 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Where does HordeMind Dev sit?
Reading: location. HordeMind Dev gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 142.183.237.42:28015.
What Rust version is HordeMind Dev on?
Rust network protocol 2635 and build 168909 on Windows is the build HordeMind Dev runs. Matching protocol is required to join. Let Steam update your game.
Is HordeMind Dev up, and how often does it stay up?
Reading: offline. HordeMind Dev last answered 15 hours ago. Reading: 79% uptime over the last 1 full day. It was up 19 of 24 hours. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What rules does HordeMind Dev enforce, and what are its settings?
Reading the name gives no gather rate for HordeMind Dev. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on HordeMind Dev?
Procedural map on HordeMind Dev, made by the game's generator.
Join
How can you get onto HordeMind Dev?
Check: join. Open Rust, press F1, then enter client.connect 142.183.237.42:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.