My ChipHead Server
Online 142.132.156.174:28038 checked 10m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 192 · below 20 is lag, below 10 is badEntities
48 h range 44,358–46,706 · memory 1,700 MBUptime
1 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 270/300
- 176/200
- 134/400
- 107/350
- 94/200
- 89/125
Quick answers
from the figures on this pageWipe timing
How often does My ChipHead Server wipe, and when?
An estimate from the force wipe gives My ChipHead Server's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 10 days 7 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does My ChipHead Server carry, and what do they mean?
Tags published by My ChipHead Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My ChipHead Server appear in Rust Metrics lists and filters?
On Rust Metrics, My ChipHead Server sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Where does My ChipHead Server sit in the rankings?
Ranking for My ChipHead Server: #15,268 on seven-day player hours, top 68% of all ranked servers.
What is the population on My ChipHead Server?
Current headcount on My ChipHead Server: 0 players, 40 slots available. Check: player average. 0 over the last seven days.
Server
Where does My ChipHead Server sit?
No region comes from My ChipHead Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 142.132.156.174:28038.
What Rust version is My ChipHead Server on?
Rust network protocol 2635 and build 168909 on Linux is the build My ChipHead Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does My ChipHead Server perform?
Check: fps. Average 219 server fps over the last 48 hours, low of 192. Within range. Peak entity count: 46,706. Buildings, deployables and all else included. Reading: 1,860 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is My ChipHead Server up, and how often does it stay up?
Reading: online. My ChipHead Server answers right now. Check: restart. The uptime it reports puts the last restart about 28 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
How is My ChipHead Server configured, and what rules are in force?
Check: gather rate. The name My ChipHead Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is My ChipHead Server on?
From seed 55836, the game generates the procedural map on My ChipHead Server. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to My ChipHead Server?
Press F1 in Rust and enter client.connect 142.132.156.174:28038. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://chiphead.tech is where its website sits.