Day After Tomorrow Zombie
Offline 141.95.34.176:25783 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 21:23 UTC29d ago | 1 | – | running | 0 |
| Sat 19 Sep, 16:56 UTC39d ago | 2 | halved by day 6 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 120/100
- 187/225
- 69/700
- 11/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Day After Tomorrow Zombie?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 6 it fell below half when it didn't.
When does Day After Tomorrow Zombie wipe?
To tell the rhythm of Day After Tomorrow Zombie, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 14 hours ago.
Tags
Which tags does Day After Tomorrow Zombie carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Day After Tomorrow Zombie. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Day After Tomorrow Zombie?
On Rust Metrics, Day After Tomorrow Zombie sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Day After Tomorrow Zombie hold among Rust servers?
Player hours over seven days put Day After Tomorrow Zombie at #15,886, in the top 72% of all ranked servers.
How full does Day After Tomorrow Zombie get?
Status for Day After Tomorrow Zombie: offline. Last seen 21 days ago.
Operator and location
What location is Day After Tomorrow Zombie hosted in?
No region comes from Day After Tomorrow Zombie. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 141.95.34.176:25783.
What Rust version is Day After Tomorrow Zombie on?
Reading: Day After Tomorrow Zombie, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Day After Tomorrow Zombie, and is it online?
Reading: offline. Day After Tomorrow Zombie last answered 21 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Day After Tomorrow Zombie configured, and what rules are in force?
Check: gather rate. The name Day After Tomorrow Zombie does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Day After Tomorrow Zombie?
Size 4,000 and seed 1996107046: the game generates the procedural map on Day After Tomorrow Zombie from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Day After Tomorrow Zombie?
Press F1 in Rust and enter client.connect 141.95.34.176:25783. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.