RUST METRICSFlight deck · live data
Data live Servers11,739 Players61,775 Populated3,380 Fresh wipes 3 h186 Scan5 min
‹ All servers141.95.34.176:25783
Offline Full Queue Fresh wipe Wipe due No query

Day After Tomorrow Zombie

Offline 141.95.34.176:25783 checked 21d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,886top 72%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:23 UTC29d ago 1 – running 0
Sat 19 Sep, 16:56 UTC39d ago 2 halved by day 6 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Day After Tomorrow Zombie?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 6 it fell below half when it didn't.

When does Day After Tomorrow Zombie wipe?

To tell the rhythm of Day After Tomorrow Zombie, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 14 hours ago.

Tags

Which tags does Day After Tomorrow Zombie carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Day After Tomorrow Zombie. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Day After Tomorrow Zombie?

On Rust Metrics, Day After Tomorrow Zombie sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does Day After Tomorrow Zombie hold among Rust servers?

Player hours over seven days put Day After Tomorrow Zombie at #15,886, in the top 72% of all ranked servers.

How full does Day After Tomorrow Zombie get?

Status for Day After Tomorrow Zombie: offline. Last seen 21 days ago.

Operator and location

What location is Day After Tomorrow Zombie hosted in?

No region comes from Day After Tomorrow Zombie. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 141.95.34.176:25783.

What Rust version is Day After Tomorrow Zombie on?

Reading: Day After Tomorrow Zombie, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Day After Tomorrow Zombie, and is it online?

Reading: offline. Day After Tomorrow Zombie last answered 21 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Day After Tomorrow Zombie configured, and what rules are in force?

Check: gather rate. The name Day After Tomorrow Zombie does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Day After Tomorrow Zombie?

Size 4,000 and seed 1996107046: the game generates the procedural map on Day After Tomorrow Zombie from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Day After Tomorrow Zombie?

Press F1 in Rust and enter client.connect 141.95.34.176:25783. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.