RUST METRICSFlight deck · live data
Data live Servers11,704 Players51,358 Populated3,284 Fresh wipes 3 h142 Scan5 min
‹ All servers141.95.13.69:26111
Online Full Queue Fresh wipe Wipe due No query

TESTSERVER

Online 141.95.13.69:26111 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 77 SERVER FPS

Server fps

48 h low 57 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,519 ×1000

Entities

48 h range 98,881–122,652 · memory 6,225 MB
1239 ET SINCE RESTART 1D 13H

Uptime

1 days 13 hours since its last restart, at the last reading
7-day average0peak 1
Rank#11,783top 53%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory6,225MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:07 UTC19d ago 0 – running 0
Thu 1 Oct, 18:07 UTC FW26d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on TESTSERVER?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

When does TESTSERVER wipe?

Its rhythm cannot be told from the wipes of TESTSERVER on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 19 days 6 hours ago the current world was made.

Lists and filters

How should you read the tags on TESTSERVER?

Tags published by TESTSERVER, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TESTSERVER?

These Rust Metrics lists carry TESTSERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does TESTSERVER sit in the rankings?

Ranking for TESTSERVER: #11,783 on seven-day player hours, top 53% of all ranked servers.

How full does TESTSERVER get?

Current headcount on TESTSERVER: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 04:00 UTC, averaging 1 players at that hour.

Server

Which location does TESTSERVER run from?

No region comes from TESTSERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 141.95.13.69:26111.

What Rust version is TESTSERVER on?

Reading: TESTSERVER, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on TESTSERVER within range?

Check: fps. Average 98 server fps over the last 48 hours, low of 57. Within range. Peak entity count: 122,652. Buildings, deployables and all else included. Memory peak: 6,225 MB. Expect lag when fps falls and entities climb.

Is TESTSERVER up, and how often does it stay up?

Reading: online. TESTSERVER answers right now. Reading: uptime. About 37 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on TESTSERVER?

No gather rate appears in the name: TESTSERVER. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on TESTSERVER?

From seed 246426222, the game generates the procedural map on TESTSERVER. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join TESTSERVER?

To join: start Rust, press F1 and type client.connect 141.95.13.69:26111. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.