RUST METRICSFlight deck · live data
Data live Servers11,614 Players33,332 Populated2,810 Fresh wipes 3 h68 Scan5 min
‹ All servers141.95.13.49:29849
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 141.95.13.49:29849 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 122 SERVER FPS

Server fps

48 h low 71 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 88,740 ×1000

Entities

48 h range 46,877–88,740 · memory 3,611 MB
1239 ET SINCE RESTART 23:37

Uptime

23 h 37 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,606top 25%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory3,611MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5207:0016:0001:0010:0020:0005:00Wiped Tue 27 Oct, 18:27 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040007:0016:0001:0010:0020:0005:00Wiped Tue 27 Oct, 18:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:27 UTC1d ago – – running 2
Tue 13 Oct, 13:50 UTC15d ago 2 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on A Shockbyte Rust Server?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does A Shockbyte Rust Server follow?

The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 35 hours ago.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #5,606, in the top 25% of all ranked servers.

What is the population on A Shockbyte Rust Server?

Current headcount on A Shockbyte Rust Server: 0 players, 2 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 20:00 UTC, 2 players on average.

Operator and location

Where does A Shockbyte Rust Server sit?

No region tag on A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 141.95.13.49:29849.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for A Shockbyte Rust Server?

Reading: 146 server fps on average across the last 48 hours. It never dropped below 71. Peak entity count: 88,740. Buildings, deployables and all else included. Reading: 5,105 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on A Shockbyte Rust Server, and is it online?

Check: connection. A Shockbyte Rust Server is online at this moment. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Map and rules

What rules does A Shockbyte Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Size 4,000 and seed 213546: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 141.95.13.49:29849. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.