RUST METRICSFlight deck · live data
Data live Servers11,658 Players48,164 Populated3,140 Fresh wipes 3 h112 Scan5 min
‹ All servers141.255.125.180:28015
Offline Full Queue Fresh wipe Wipe due No query

Speedy's test Server

Offline 141.255.125.180:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#9,511top 43%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:43 UTC11d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Speedy's test Server?

At their busiest, its recent wipes drew 1 players on average. 45 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Speedy's test Server follow?

The rhythm of Speedy's test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 13 hours ago.

Lists and filters

Which tags does Speedy's test Server carry, and what do they mean?

Tags published by Speedy's test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Speedy's test Server?

Rust Metrics lists featuring Speedy's test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Speedy's test Server hold among Rust servers?

Player hours over seven days put Speedy's test Server at #9,511, in the top 43% of all ranked servers.

What is the population on Speedy's test Server?

Status for Speedy's test Server: offline. Last seen 2 days 14 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server

Which location does Speedy's test Server run from?

No region comes from Speedy's test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 141.255.125.180:28015.

What Rust version is Speedy's test Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Speedy's test Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is Speedy's test Server up, and how often does it stay up?

Speedy's test Server reports offline. The last reading came 2 days 14 hours ago. Uptime for the last 7 full days: 9 of 168 hours, or 5%. The first sighting on Rust Metrics was 16 October 2026.

Rules and settings

What rules does Speedy's test Server enforce, and what are its settings?

No gather rate appears in the name: Speedy's test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Speedy's test Server on?

Procedural map on Speedy's test Server, made by the game's generator.

How to join

What do you do to join Speedy's test Server?

To join: start Rust, press F1 and type client.connect 141.255.125.180:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.